In Minecraft Dungeons, you can enchant your equipment to make it more powerful and benefit from special effects. You will find below the list of enchantments available in the game and sorted by type of equipment: Armor, Ranged weapons and Melee weapons.
Note that the enchantments available on the pieces of equipment are random. So, to get the enchantment you want on a piece, you will have to be patient until you find the right one.
Each enchantment can be improved up to Level 3 .
In addition, when you finish the default story mode, you'll unlock Adventure Mode and the possibility of encountering so-called Powerful enchantments.
Please note that this list is not exhaustive at this time. Don't hesitate to comment if there is an enchantment missing.
List of enchantments - Armor
Common enchantments
Swiftfooted
Rolling makes you move faster for three seconds.
Level 1: + 30% movement speed
Level 2: + 40% movement speed
Level 3: + 50% movement speed
Potion Barrier
When using a healing potion, you deal -90% damage for a duration.
Level 1: 5 seconds duration
Level 2: 7 seconds duration
Level 3: 9 seconds duration
Snowball
Throws a snowball at a nearby enemy, briefly stunning it.
Level 1: Triggers every 5 seconds
Level 2: Triggers every 3 seconds
Level 3: Triggers every seconds
Surprise Gift
When you use a healing potion, you sometimes create random consumables.
Level 1: 50% chance to trigger
Level 2: 100% chance to trigger
Level 3: 150% chance to trigger
Burning
Every 0.5 seconds, inflicts damage to all enemies in melee range.
Level 1: 2 damage
Level 2: 4 damage
Level 3: 6 damage
Cowardice
When your health bar is full, your ranged and melee damage is increased.
Level 1: + 20% increased ranged and melee damage
Level 2: + 30% increased ranged and melee damage
Level 3: + 40% increased ranged and melee damage
Deflect
Gives a small chance to deflect projectiles.
Level 1: 20% chance to trigger
Level 2: 40% chance to trigger
Level 3: 60% chance to trigger
Electrified
Rolling zaps nearby enemies with lightning bolts, dealing damage
Level 1: deals 25 damage
Level 2: deals 50 damage
Level 3: deals 75 damage
Thorns
Whenever you take damage, you deal damage back to the attacker.
Level 1: 100% damage dealt
Level 2: 150% damage dealt
Level 3: 200% damage dealt
Explorer
Each hundred blocks explored on the map allows you to regain a little health.
Level 1: 0.3% health regained
Level 2: 0.7% health regained
Level 3: 1.0% health regained
Frenzied
While you are at less than half health your attack speed is increased.
Level 1: + 10% melee and ranged attack speed increase
Level 2: + 20% melee and ranged attack speed increase
Level 3: + 30% melee and ranged attack speed increase
Cool Down
Reduces the cooldown time between uses of your artifacts.
Level 1: -10% reduced cooldown
Level 2: -19% reduced cooldown
Level 3: -27% reduced cooldown
Recycler
Being hit by damage-causing projectiles will sometimes create a small quiver of arrows.
Level 1: every 30 projectiles
Level 2: every 20 projectiles
Level 3: every 10 projectiles
Food Reserves
When you use a healing potion, you also create random food items.
Level 1: 1 item created
Level 2: 2 items created
Level 3: 3 items created
Fire Trail
Rolling creates a trail of fire behind you, which deals damage to mobs for four second
Level 1: 7 dps
Level 2: 14 dps
Level 3: 21 dps
Health Synergy
You recover some health by activating an artifact.
Level 1: 3% health regained
Level 2: 4% health regained
Level 3: 5% health regained
Speed synergy
You gain + 20% movement speed for a short time by activating an artifact.
Level 1: 1 seconds duration
Level 2: 2 seconds duration
Level 3: 3 seconds duration
Soul speed
When you collect a soul, you gain 1% stacking speed boost for a short time.
Level 1: 2 seconds duration
Level 2: 3 seconds duration
Level 3: 4 seconds duration
Powerful enchantments
Final Shout
When your health drops below 25%, all of your artifacts are activated (regardless of cooldowns).
Level 1: up to every 12 seconds
Level 2: up to every 10 second
Level 3: up to every 8 second
Chilling
Emits a blast every two seconds, which reduces the attack and movement speed of nearby enemies for one second.
Level 1: -20% reduced speed
Level 2: -40% reduced speed
Level 3: -60% reduced speed
Protection
Reduces damage taken.
Level 1: -6% damage taken
Level 2: -11% damage taken
Level 3: -15% damage taken
Gravity Pulse
A blast will occur every five seconds and draw near enemies to you.
Level 1: 100% range
Level 2: 150% range
Level 3: 200% range
List of enchantments - Melee weapons
Normal enchantments
Weakening
Attacks decrease the damage of all nearby enemies for five seconds.
Level 1: damage reduced by -20%
Level 2: damage reduced by -30%
Level 3: damage reduced by -40%
Fire Aspect
Sets creatures on fire for three seconds, inflicting damage over time.
Level 1: 5 damage per second
Level 2: 6 damage per second
Level 3: 7 damage per second
Looting
Increases the chance that creatures will drop consumables.
Level 1: + 100% increased chance
Level 2: + 200% increased chance
Level 3: + 300% increased chance
Chains
Has a 30% chance to chain a group of creatures and keep them linked for a short time.
Level 1: 1 second duration
Level 2: 2 second duration
Level 3: 3 second duration
Echo
Some of your attacks are quickly followed by others.
Level 1: 5 second cooldown
Level 2: 4 second cooldown
Level 3: 3 second cooldown
Stunning
Chance to temporarily stun enemies.
Level 1: 5% chance to trigger
Level 2: 10% chance to trigger
Level 3: 15% chance to trigger
Smiting
Increases damage against the undead.
Level 1: + 20% increased damage
Level 2: + 30% increased damage
Level 3: + 40% increased damage
Rampaging
After defeating a creature, has a 10% chance to increase your attack speed by + 50% for a short time.
Level 1: 5 seconds duration
Level 2: 10 seconds duration
Level 3: 15 seconds duration
Freezing
Applies a three-second slowing effect on mobs that are hit.
Level 1: -20% reduced speed
Level 2: -30% reduced speed
Level 3: -40% reduced speed
Committed
Increases the damage done to already injured enemies.
Level 1: 0-50% bonus damage
Level 2: 0-75% bonus damage
Level 3: 0-100% bonus damage
Poison Cloud
Has a 30% chance to trigger a cloud of poison that deals damage to enemies in an area for three seconds.
Level 1: 2 damage per second
Level 2: 4 damage per second
Level 3: 6 damage per second
Prospector
Find more emeralds on enemies killed.
Level 1: + 100% increased chance
Level 2: + 200% increased chance
Level 3: + 300% increased chance
Enigma Resonator
Gives a chance to deal triple damage based on the number of souls you have.
Level 1: between 0 and 15% chance to trigger
Level 2: between 0 and 20% chance to trigger
Level 3: between 0 and 25% chance to trigger
Soul Siphon
When hitting an enemy, gives you a 10% chance of receiving additional souls.
Level 1: 3 souls
Level 2: 6 souls
Level 3: 9 souls
Thundering
Has a 30% chance to trigger a lightning bolt that deals damage to nearby enemies.
Level 1: deals 3 damage
Level 2: deals 5 damage
Level 3: deals 8 damage
Sharpness
Makes your weapon sharper causing it to deal more damage.
Level 1: + 10% increased damage
Level 2: + 21% increased damage
Level 3: + 33% increased damage
Leeching
Defeating a creature heals you for a small portion of its maximum life.
Level 1: 4% of mob max health
Level 2: 6% of mob max health
Level 3: 8% of mob max health
Powerful enchantments
Critical Hit
Gives you a chance to inflict critical hits with triple damage.
Level 1: 10% chance of trigger
Level 2: 15% chance of trigger
Level 3: 20% chance of trigger
Exploding
Creatures explode after being defeated.
Level 1: Deals 20% of enemy's health as damage
Level 2: Deals 40% of enemy's health as damage
Level 3: Deals 60% of enemy's health as damage
Radiance Shot
Has a 20% chance of creating a circular area that heals all the allies there.
Level 1: 25 health regeneration
Level 2: 38 health regeneration
Level 3: 50 health regeneration
Gravity
This effect attracts nearby creatures to the weapon's impact point.
Level 1: 1.0 second duration
Level 2: 1.5 second duration
Level 3: 2.0 second duration
Shockwave
The last attack of a combo generates a shockwave inflicting damage on enemies.
Level 1: 31 damage
Level 2: 46 damage
Level 3: 62 damage
Swirling
The last attack in a combo is a whirlwind that deals damage to nearby enemies.
Level 1: 66 damage
Level 2: 99 damage
Level 3: 132 damage
List of enchantments - Ranged weapon
Normal enchantments
Accelerate
Increases the attack speed of each consecutive attack. Resets a second after the attack.
Level 1: 8% increase per shot
Level 2: 10% increase per shot
Level 3: 12% increase per shot
Growing
The projectile grows while in the air, causing additional damage to distant targets.
Level 1: 25% max damage
Level 2: 50% max damage
Level 3: 75% max damage
Anima Conduit
Gives a little more health for each soul absorbed.
Level 1: 1% health gained
Level 2: 2% health gained
Level 3: 3% health gained
Rapid Fire
Increase your attack speed.
Level 1: +10% attack speed
Level 2: + 15% attack speed
Level 3: + 20% attack speed
Infinity
Chance to recover an arrow immediately after shooting.
Level 1: 16% chance to trigger
Level 2: 32% chance to trigger
Level 3: 48% chance to trigger
Unchanting
Projectiles deal more damage to enchanted enemies.
Level 1: +50% bonus damage
Level 2: +75% bonus damage
Level 3: +100% bonus damage
Piercing
Arrows shot sometimes get the piercing effect, allowing them to fly through multiple creatures.
Level 1: every 3 arrows
Level 2: every 2 arrows
Level 3: every arrows
Power
Increases the damage power of arrows.
Level 1: + 10% damage
Level 2: + 21% damage
Level 3: + 33% damage
Wild Rage
Hitting an enemy is likely to make them enraged, which can make them hostile to everyone.
Level 1: 20% chance to trigger
Level 2: 30% chance to trigger
Level 3: 40% chance to trigger
Punch
Boosts arrow pushback.
Level 1: +200% pushback
Level 2: +300% pushback
Level 3: +400% pushback
Ricochet
Small chance for the arrows to ricochet against the creatures.
Level 1: 20% chance to trigger
Level 2: 40% chance to trigger
Level 3: 60% chance to trigger
Supercharge
Charged shots deal more damage and have more pushback.
Level 1: +20% increased damage
Level 2: + 30% increased damage
Level 3: + 40% increased damage
Fuse Shot
Some projectiles contain a timed explosive charge, which detonates one second after impact and inflicts 100% damage to nearby creatures.
Level 1: every 5 shots
Level 2: every 4 shots
Level 3: every 3 shots
Bonus shot
The shot triggers a second shot at a nearby enemy. This second shot does less damage.
Level 1: 10% damage per shot
Level 2: 17% damage per shot
Level 3: 24% damage per shot
Flaming shot
Has a 20% chance of creating a circular area that heals all the allies there.
Level 1: 6% health regeneration
Level 2: 9% health regeneration
Level 3: 12% regeneration
Multishot
Grants a chance to shoot 5 arrows at once.
Level 1: 20% chance to trigger
Level 2: 30% chance to trigger
Level 3: 40% chance to trigger
Powerful enchantments
Gravity
This effect attracts nearby creatures to the weapon point of impact.
Level 1: 1 second duration
Level 2: 1.5 second duration
Level 3: 2 seconds duration
Tempo Theft
Steal a small portion of a creature's movement speed to grant it to you for 4 seconds.
Level 1: 17% stolen movement speed
Level 2: 33% stolen movement speed
Level 3: 50% stolen movement speed
Chain Reaction
Has a chance to fire 5 arrows in all directions upon impact.
Level 1: 10% chance to trigger
Level 2: 20% chance to trigger
Level 3: 30% chance to trigger
Radiance Shot
Has a 20% chance to spawn a circular area that heals all allies within it.
Level 1: +7 health
Level 2: +11 health
Level 3: +14 health
Original content by Camille "Milkameluna" Chabroud.
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