Rank 1 Delve Self-curse Boneshatter Jugg ‧ PoE Build (2024)

Hi! Rudy here back with another Delve build, and its the strongest one I've ever played, by far.

Current PoB: https://pastebin.com/z9AKbEWQ (set to 800 trauma)

Character profile: https://www.pathofexile.com/account/view-profile/RudyBaby/characters?characterName=Rudy_ToInfinity

!WARNING! This is a delve specific build. Do not try to map with this.

The character curses itself with Temporal Chains with 275% increased effect, which makes most effects last 4x as long. This makes Trauma stacks from Boneshatter last 38 secs, allowing us to stack to very high trauma (1k+). Divergent boneshatter gives us attack speed per trauma, Mantra of Flames gives us base fire dmg per trauma, and the boneshatter gem itself gives us 3% more dmg per trauma. This cubic growth results in some astronomical DPS numbers (potentially 1 billion+ dps). All thats left is to build super tanky so we can mitigate our huge trauma self-hit, as well as monster dmg. And a way to recover the life lost. Luckily, the new Juggernaut enables all of this nicely.

DPS numbers at various trauma stacks (Berserk up which is somewhat padding dps):

  • 200 trauma : 24 mil (with 0 fortify stacks)
  • 400 trauma : 180 mil (with 100 fortify stacks from here on out)
  • 600 trauma : 367 mil
  • 800 trauma : 619 mil
  • 1000 trauma : 936 mil
  • 1200 trauma : 1.32 bil
  • 1500 trauma : 2.01 bil
  • 2000 trauma : 3.50 bil, here's me tanking 2000 trauma with a modified gem setup: https://www.youtube.com/watch?v=22H3jmlUPzg

Damage Mitigation:

  • 430k armour, 8% of which also applies to elemental damage
  • 90% ele maxres (which applies before armour)
  • Immortal Call with very high uptime (14.1s up, 2s down, thanks to temp chains), giving 85% less phys and 36% less ele dmg taken
  • Triple elemental mageblood flasks, giving 39% less ele dmg taken
  • 77% of physical damage taken as elemental in a 45/18/14 split (even splits are better for armour calcs). This is crucial. Too little of this means you take too much dmg. Too much of this means you dont regen enough from Untiring/Divine Shield.
  • 20% of cold and lightning dmg taken as fire (which helps for armour calcs)
  • 88% crit reduction
  • 20 Fortification
  • Arctic armour, giving 22% less phys and 21% less fire dmg taken
  • Berserk with decent uptime, giving 20% less dmg taken
  • Natural Affinity, giving 10% less dmg taken
  • Lunaris pantheon, giving 6% reduced ele dmg taken
  • Wise Oak, giving 6% reduced cold/lightning dmg taken

Example dmg taken numbers:

  • 100k phys hit, all buffs up: 576 dmg taken
  • 100k phys hit, IC and berserk down: 2095 dmg taken
  • 100k cold hit, all buffs up: 912 dmg taken
  • 100k cold hit, IC and berserk down: 1782 dmg taken
  • 200k cold hit, all buffs up: 2456 dmg taken
  • 200k cold hit, IC and berserk down: 4798 dmg taken

Recovery:

  • Juggernaut's Untiring regen, with a total of 70% inc life regeneration rate, and 20% inc life recovery rate. At high stacks, this is enough to recover my entire life pool every server tick.
  • 80% life recoup, with 20% inc life recovery rate.
  • Divine Shield. At high stacks, this is enough to recover my entire ES pool every server tick.

Archnemesis mods:

  • Hexer is the one deadly mod. A Hexer rare mob has 60% chance of spawning an Ele weakness curse area applying -60% to ele resists. Since I've 167% inc effect of curses on me, thats -160% to ele resists. I'm only overcapped by about 98% for cold/lightning so this instantly kills me. I'm good vs -30% curses though (magic hexer mobs, witch in smuggler nodes, etc).
  • Executioner cuts my life pool in half. Only leads to death if I'm at very high stacks and my IC is down.
  • Chaosweaver/Necromancer can sometimes kill me with chaos dmg if biome has a lot of dmg mods.

All other mods are mostly irrelevant.

Delve Biome mods:

  • 12% ele penetration is by far the worst. From 90% to 78% resists, and then making my armor mitigation far worse, I end up taking ~3x more dmg in ele pen zones. However build is still tanky enough to do these unless it has like two more dmg mods.
  • Action speed cannot be slowed. Anom arctic armor w prolif + temp chains, is a very potent defensive combo which gets nullified by this mod. Usually only causes 80% less FPS, but can sometimes cause death early into the node.
  • Steal charges. Only a problem at high stacks and if IC is down, since I'm not at 90% PDR without end charges.

All other dmg mods are mostly irrelevant unless paired with one of the above.

Rank 1 Delve Self-curse Boneshatter Jugg ‧ PoE Build (2024)

FAQs

What is the best build for delve in Poe? ›

The Freezing Pulse Totem Hierophant is the highest damage totem build for Delve and uses a freezing and chilling attack. The Freezing Pulse Hierophant is the strongest totem build for Delve and has a chilling and freezing attack which helps defensively.

What is the strongest build in Poe? ›

The Lightning Arrow Deadeye, Boneshatter Juggernaut, Detonate Dead Chieftain, and the Elemental SRS Guardian can all clear maps efficiently, with enough oomph to take down the bosses as well. However, the undisputed best build in the game is still the Tornado Shot Deadeye.

What is the strongest character Path of Exile? ›

What Are The Strongest Path Of Exile 3.23 Builds In 2024? - Top 7
  • #6. Tectonic Slam Chieftain. ...
  • #5. Mage Skeleton Necromancer. ...
  • #4. Elemental Hit Slayer. ...
  • #3. Impervious Herald Of Agony Juggernaut. ...
  • #2. Lacerate Gladiator. ...
  • #1. Detonate Dead Necromancer.
Mar 8, 2024

What is the easiest build in PoE? ›

One of the most fun and safest builds for the complete beginner in Path of Exile is the Corrupting Fever Champion - a title that still holds true even after the changes made in Patch 3.23. This build utilizes physical damage over time mechanics to kill monsters with amazing efficiency.

What is the most powerful class in PoE? ›

S-tier. The most superior class characters belong to this category consisting of the Scion, Witch, and Shadow. The Scion is the perfect combination of all the abilities lying in the center of the passive tree.

What is the highest evasion in PoE? ›

The chance to evade an attack is based on the defender's evasion rating, though the actual chance to be hit by an attack also depends on the attacker's accuracy. Because chance to hit cannot be lower than 5%, chance to evade cannot exceed 95%.

What is the best level to delve in PoE? ›

If you want to farm Delve, you should get to a depth of at least 500 but deeper is better. Just remember that it's not efficient to go so deep that you consistently fail nodes, so know your limits and don't be afraid to delve sideways if you run up against your build's current limit.

What is the point of delve PoE? ›

A delve is the exploration of the infinite Azurite Mine dungeon, released in the Delve league. The character guides a Crawler (mine cart) powered by Voltaxic Sulphite through the mines to a checkpoint. Players can start delving from act 4 onwards, when they start encountering Niko, Master of the Depths.

What is the best depth to find delve bosses? ›

If experience and profit are your main priorities, it is best to stop between Depths 150—200. This allows you to easily farm level 83 monsters and encounter all possible biomes and bosses, but remain relatively safe and risk-free.

What is the best character to use in Path of Exile? ›

Saboteur. The Saboteur is classified as one of the best classes in Path of Exile that you can use as a league starter. By utilizing traps or mines, the Saboteur can make quick work of the enemy, especially very early on in the league.

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